![]() ![]() Meanwhile, materials-based lighting is remarkable - the leather of Mary Jane's jacket is a stand-out example. In close-ups with various characters throughout the story, there is also a lot of detail revealed: sub-surface scattering is used during cut-scenes, allowing light to penetrate the skin and scatter about realistically beneath the surface. ![]() Spidey's suit stands out with superb texture work - the material reflects light properly and small details are visible throughout. ![]() It starts with the characters - Spider-Man takes a stylised approach to design, as you'd expect from something based on a comic book character, but that doesn't mean the level of detail isn't exceptionally high. By marrying the vast selection of gadgets and action-driven gameplay of Ratchet with the open world traversal systems of Sunset Overdrive - and the story-telling of the Resistance games - Spider-Man feels like the apex of everything Insomniac has worked to build over the past decade. Our focus here concentrates primarily on the game's technical aspects - if you're looking for the final word on last week's 'downgrade' flare-up, we debunked that yesterday.įrom a technological standpoint, Marvel's Spider-Man represents the pinnacle of Insomniac's prowess, albeit one that shows a clear process of evolution starting from Xbox One exclusive Sunset Overdrive, gaining considerable polish and refinement in 2016's Ratchet and Clank. For our money, it's also the best and most ambitious release yet from Insomniac Games, and the most complete Spider-Man experience to date. Marvel's Spider-Man continues Sony's winning run in first-party releases, once again combining state of the art technology with well-realised gameplay and a wealth of content. ![]()
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